My goal in my work is to be able to push both my own and others’ ideas of what a creative solution can be. At the same time, I always keep a sharp eye on the requirements that my projects must meet, so I am sure that my project will work in the real world. For me, good design is usable design; it is important for me to try to understand the person and situation behind a project or problem, and I am very interested in observing the world the target group lives in.
Deep down, I am a creative crafter who likes to work analogically, and my projects have a physical output whenever possible – I really want to make something where there is a possibility of interaction between the project and the people it meets, because I believe that a tactile impression means a lot to the end user’s experience.



